At the core of the combat, every character has a light attack, a heavy attack, three special moves, an awakening ability, and escape and chase moves that use up a mobility meter. The combat system is fairly simple to initially grasp while also leaving room for players to excel in fights once they gain a certain level of proficiency with the mechanics. Additionally, a few of the animations for movement and regular attacks can look extremely rough when transitioning from one move to another. However, while the signature moves do look great, too many effects on screen at once can cause severe slow down. There’s an extensive list of visually stunning abilities to acquire, and mixing and matching them to best suit your play style or preferences is one of best elements of the character customization. Over the course of the campaign, you’ll be able to learn the signature moves of the heroes and villains on the roster and put them to use in numerous battles. From there, you’ll enter the relatively solid character creator before becoming a hero who joins the Jump Force. The merging of the Jump worlds has already taken place, and you begin the game as a civilian who was injured during an attack perpetrated by the Venoms, a group of mind-controlled antagonists. Before you can get to any multiplayer content, you’ll have to play a bit of the game’s story mode first as your own avatar.
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